A downloadable expansion

Dragons Cast a Long Shadow is an unofficial extension/add-on to Jeremy Keller’s tabletop roleplaying game Technoir, intended to adapt the game to settings that mix cyberpunk and/or transhuman elements with magic. It is a supplement, not a complete game, requiring a full version of Technoir to play.

Best viewed as a replacement/enhancement of the Technoir Player’s Guide, Dragons Cast a Long Shadow (or, if you like, DCaLS) offers a different approach to magic than Hexnoir, Morenoir, and other fan attempts at adding magic into the game, not just adding a single “Evoke” verb to cover it all.

Built with an eye towards allowing somewhat more complex Technoir play in some of the most popular urban fantasy settings in roleplaying, DCaLS adds the notion of “venues”—such as astral space, meatspace, the zeitgeist, or virtual reality—and “forms”, each with their own verbs to use in such venues. Protagonists differentiate themselves by what forms they have, and what those forms are good at within particular venues.

Objects have been expanded to support this venues/forms concept, and the tag list for objects has been both simplified and expanded.

Like the material it adapts, Dragons Cast a Long Shadow is released under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license. (Note that, while the Technoir Player’s Guide and Morenoir are Creative Commons, Technoir itself is not.)

DivNull Productions
StatusReleased
CategoryPhysical game
Publisher
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorLester Ward
Tagscreativecommons, free, Noir, Sci-fi, technoir, urbanfantasy
Asset licenseCreative Commons Attribution_NonCommercial_ShareAlike v4.0 International

Download

Download
dragons-cast-a-long-shadow-v1.0.pdf 7.6 MB
Download
dcals-protagonist-letter.pdf 89 kB
Download
dcals-protagonist-a4.pdf 92 kB

Development log

Comments

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Hello, I really love the playset. 

I was wondering when improving a verb is it only improved in one form or all forms?

The verbs are attached to the form, so improve only in that form. I’ll try to make that text more clear.

Simple systems allow great clarity of design. The Realms you define nail a great deal of Cyberpunk and nine-inch-nail what Shardowrun is about.

Thank you for this work!